Call of Duty Title

My Suggestion for Future Call of Duty Titles

Let me start by saying I really enjoy Call of Duty. I get every game that comes out and I definitely get my money’s worth of game time. This article is not a review of every title hence the beginning talking about the latest release. The last game: Call of Duty Ghosts, had a pretty good campaign even though it was short and left a little more to be desired from it. That was made up by the many hours I spent with friends on extinction which was an upgrade from the standard zombies. The pros of Ghosts was the addition of Riley the dog, and the replacement of zombies with an alien invasion (as random as that is). Despite these pros though, the graphics weren’t quite what I was expecting from the new Xbox One’s capabilities which is actually a common disappointment with COD games.

Riley the Call of Duty Ghosts Dog

Riley

 

Something I didn’t really go into much was the multiplayer. Matchmaking remained fast paced and normal with the addition of a new care package system and map-specific rewards. Some of these were pretty cool but the satellite crash package on “Whiteout” was a thorough disappointment. Me getting it for the first time: “I wonder what this map’s thing is?! *Calls it in* …… Okay………. So I didn’t get any kills…. oh wait what is this thing it wasn’t here before……. so if I get a foot away from it my radar gets blocked….. I guess that’s kind of neat”  However, it was made up for by the “Strikezone” map package. Me again reacting to it: “Woah I got it! *calls it in*….. OMG ITS A NUKE!!! I got 6 kills!!!…… a;lskdfja;lsdkj THE MAP CHANGED!!!! Damn that is awesome level design!”  While all of this sounds great and dandy the game is easily able to get old quickly and when you are having a bad day (in terms of gaming) it can be very frustrating to die a bunch and only kill like 12 people in one game. This is where the adjustments can come in to help keep a larger population of gamers happier than usual.

Call of Duty Advanced Warfare

Call of Duty Advanced Warfare Graphic

 

 

 

 

 

 

 

Judging from the recent trailer released for Advanced Warfare (https://www.youtube.com/watch?v=sFu5qXMuaJU) it almost looks like Sledgehammer is taking it to the next level with more futuristic attributes to weaponry and armor. The robotic arm extensions and leg extensions look sick and I was a little disappointed/excited when I saw the mini robo suit (titanfall came out pretty recently). The graphics don’t look as astounding as I always hope they will but this game looks like it has potential for an exciting new campaign and maybe a different approach to multiplayer similar to titanfall. In any case when I was reading some comments below the video I thought up and idea that will not make as much money as releasing a COD game every year; but instead it will give the series a much more respected and higher tier status among first person shooters.

Popular Concerns and Suggestions For The Future of Call of Duty

The thought I came up with was addressing these concerns: No one likes paying the same price of the game for the probably already completed map packs that they periodically release, graphics never experience that big of an improvement, campaigns are sometimes too short or not as good as they can be, and multiplayer remains only for those who are good enough to play it. My idea was this: Plan on releasing a game every 2 years to focus on quality, add more maps and content so that people won’t feel ripped off, improve graphics, add new dynamic modes of multiplayer in addition to old school style run and gun play, and charge 20-30$ more than usual with emphasis on all of the included content. By “dynamic modes” I mean actual missions that utilize multiplayer for both sides. (Example would be a blitzkrieg style mode where a team has to make it to a certain location in time carry out an assassination or other objective. The game would start with one team walking in from a random break room and the other repelling down from a helicopter. After that the two teams would soon engage in combat and the team that was dropped would have to try to make it to multiple check points with time limits starting each time they make it to a new one eventually leading them to the area where the person is they have to kill. The other team can actually block and interact with the person (at that stage) and then the game ends if they are able to escort him to a helicopter to get away. It would have to be a reasonable distance with him moving at a slow speed so that it wasn’t too cheap.)  I wanted to offer that example so that no one can just think that I am absentmindedly making suggestions without actual examples to back them up.

 

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Video Games

Why Non-Gamers Can’t Understand Gamers

I was reading a comment section under an article about the ESA study on demographics of gamers and something caught my attention. One person simply stated the obvious saying even though only 19% of gamers are boys under 17, society as a whole still tends to believe video games are silly toys that aren’t for adults. I really resonated with the comment that person left and now I’m pretty bothered that video games haven’t been culturally accepted yet. Maybe it’s because my girlfriend and her whole family is just like that. She always acts like my games are just silly things that I, for some absurd reason enjoy. When I told her that I consider video games to be one of my passions she said that they don’t count as a passion, just a hobby.

Why do people still think like that? If 58% of Americans play video games then you would think that they would adjust to the times and let video games have the respect they deserve. The reason that my girlfriend feels the way she does is because in reality for probably 99% of gamers we don’t get paid for playing games. Technically in the real world the games we play don’t have any tangible gains. But what is never taken into account or given enough credit are the feelings that our games give us. There is a certain satisfaction with conquering that tough level, or finally getting that awesome weapon you’ve been after. This satisfactory feeling is my theory to why people can have views similar to my girlfriend’s about video games.

The satisfaction and relief gained from finally beating the water temple in The Legend of Zelda: Ocarina of Time is incredible. It is literally one of the most confusing, long, and arduous temples in all of Zelda history.  However, this feeling cannot by reciprocated with non-gamers. The amount of time you put in to achieving a goal in a game and the times you failed along the way add up to make the end result something special. You can’t do the same kind of thing in the real world. An argument could be working hard for something and finally achieving a promotion or raise etc. but if you fail along the way you risk getting fired or not even being able to try again. In the real world mistakes aren’t always tolerated and you can’t undo things you have messed up. In a game, dying and failing result in you just getting disappointed or mad and starting over again. When you start that part over you analyze what you did wrong, correct those mistakes, think of creative new ways to accomplish your task, and execute them to progress. This can be a one-time thing or a ten-time thing but no matter what, in the end you get through it.

The only message I want to leave you with is that people who don’t play video games need to get the idea that they are not “for nerdy kids who never leave their room and become unhealthy”, rather they are for people who enjoy escaping the real world to experience things they could not otherwise experience. But if you can find a place for me to go and gain powers, explore new worlds, be a main character, and do whatever I want, I may agree that video games are a waste of time.